

- Best silent hunter 5 mods for steam version mod#
- Best silent hunter 5 mods for steam version full#
- Best silent hunter 5 mods for steam version series#
More controllers/cfg files fixes for several imported dat units. New T3 Tanker and Large Liner variations. Updated New Merchant Fleet mission, added new Coastal Freighter and Medium Steam Merchant. Few more controllers fixes for several dat ships. New imported SH3/4 ship types: Coastal Freighter and Medium Steam Merchant (2nd variation of Granville type, presented as British Steam ship Waziristan). SM Interior QR1 room swinging lamp, re-added by Torpedo. Per spaventarti, ti elenco sotto tutte le modifiche ed aggiunte fatte al gioco originale, basta vedere la quantità di cose fatte per capire subito che non ha più nulla a che vedere con l'originale.
Best silent hunter 5 mods for steam version mod#
SH5, come detto, con la MOD passa dall'essere poco più di un arcade ad un qualcosa di decisamente realistico, ti faccio un video con il quale mostro tutte le funzionalità così ti fai un'idea. Perchè non tenere entrambi come faccio io ? Parrebbe semplice, ma credo non sia così, cambia il cuore del gioco

Alla fine le esigenze sono poche, gradirei aver il 3 (con la sua giocabilità, punteggi, carriera evoluzione del battello e del personale di bordo, navigazione e puntamento) ma con grafica e interni del 5. Per il momento ho scaricato solo il client di steam, in base alle vostre risposte, compirò la scelta. Il dubbio è se tale gioco con la mod torni sulla falsariga del 3 o resti una evoluta versione arcade. A questo punto torna il dubbio se rimaner fedele a SH3 con le sue ultime migliorie, o passare al 5 WoF. It's up to you to see what features you expect, or give importance to.Ringrazio Von Faust, che dedica non poca pazienza alla mia ignoranza. And maybe the rest matters more to hardcore subsim players than for newcomers. They seem to complain about bugs a lot, but this may be corrected by now. If these specialists of submarine simuation still claim, at the age of SH5, that SH3 is the best, it probably means something. If I remeber well, I had skipped SH3 for its lack of dynamic campaign, or something like that.īut I suspect that the subsims website can be trusted. I've bought SH4 recently, and not tried it yet. These games are very immersive (hm, yes), and demand a lot of time, shut from everything else. I had played a bit of SH2 since, but not as much, because sub sims are very very time consuming (one attack can last hours, if you're pinned by tenacious destroyers). The one I've played most was Aces of the Deep and it was impressively great.
Best silent hunter 5 mods for steam version series#
Ubisoft's DRM policy made that series incompatible with me. It does not allow the player to complete the entire war, nor follow the Type II - Type VII - Type IX - Type XXI career progression that players have come to expect." SH5 does not deliver on any of these metrics, with the exception of opening up the whole U-boat to the player.
Best silent hunter 5 mods for steam version full#
A couple years back I was asked what I thought was the next step for subsims, I said, "compelling radio traffic, complex objectives like shadowing convoys, genuine wolfpack activity, more role-playing with the crew, and full boat access". That title still belongs to Silent Hunter III. "SH5 has broken new ground with the full boat access and amazing graphics, but it's not the best U-boat sim ever made. I don't think you'll want to get that far back, but both were less complete and complex than the more modern sms, so, they were good introductions. You'll see, they're like whole different genres.Īlso, my entrance in the world of subsims was through silent service (and 688 attack sub, you can see the caracteristic gameplay differences) on the amiga. I think you'll have to play both, eventually. It's the same difference between firing air-air missiles beyond the horizon and machine-gunning another plane. U-Boote are close visual attacks and evasion. SSN are distant, blind, electronic warfare. They both provide very different experiences. The point is : you can't replace a SSN simulation with a diesel-electric u-boot smulation, or the other way round. It's a different strategy, a different style, a different atmosphere, and a different tension. Using missiles, and long range guided torpedoes, and evading them with counter-mneasures, while checking for contacts on the plotter, and signatures on the waterfall, is very different from using magnetic torpedoes at periscope level after having calculated (more or less manually) a firing solution, and then evading a surface ship's active sonars. I don't think they are different on that respect.Īnd the gameplay is very different. I think the silent hunter -if i remember well- are as realist as 688.
